
What do product managers do for design systems? Read on to hear about Maya Hampton's role as REI's Cedar Design System Product Manager.

Form design isn’t a nice-to-have; they come up often and are carefully curated to get the right information at the right time. But when forms involve players from multiple teams, priorities can get mixed up and inclusion can fall to the wayside.

Maya Hampton, product manager of REI's design system, joined Knapsack CEO Chris Strahl to discuss why design systems need to be flexible, the role of a product manager in a design system, and viewing design systems as products.

Leonardo De La Rocha and Chris discuss the “federated” design system model, how to connect design systems to business needs, designing friction-free cross-platform experiences, and C-suite awareness of design needs.

Audrey and Chris discuss the vision guiding Xero’s design system team, how co-ownership helps design system teams thrive, the processes she uses for managing a global team, and how the Xero design system team approaches modernization.

Jess Clark and Chris discuss the meaning of design systems and the potential of design systems as a service. What can design systems offer us beyond infrastructure? How can approaching design systems as products, rather than repositories, increase their capabilities?
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Accessible design and design systems are both more than just good design practice—they're good business. How can we build design systems that support accessible design practices?
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Design systems and pattern-based design are accessibility's best friends. By setting accessibility standards early, you can ensure products that meet high accessibility standards all the time.

This episode is a little bit longer—okay, a lot longer—than our usual. Chrome developer advocate Adam Argyle and Chris Strahl talk about tokens in all their glory without worrying about time limits. If you’ve ever wondered about the limits of tokens and what’s left to explore in the token stratosphere, check out this transcript.

Design thinking was revolutionary—but it's not perfect. Pattern-based thinking is the solution.

Writing accessible documentation makes design systems easier to use, manage, and scale. Committing to writing accessible documentation isn’t just good practice; it’s good business. Read on to understand why accessible documentation is important for your design system and how it will benefit your workflow.

We spoke to experts from some of the world's most advanced design systems about design tokens: best practices, potential advances, and their importance to the design systems community. Our findings are packaged in a downloadable report.

In episode 30 of the Design Systems Podcast, Jehad Affoneh, Scott Mathis, and Chris discuss the advantages of open-source, the role of content in design systems, the pattern-based approach to building apps, and similarities between music and tokens.

Version control is best practice for developers. Designers need version control too. Here's how to practice version control for design systems.

Tl;dr: “By 2025, over half of all new digital products globally will be traceable to a platform-based or open-source design system.” Get on board.

Building a good design system takes time and careful planning. Pattern-based thinking is the key to a worthwhile, cost-effective design system.

Design systems should be your organization's central source of truth for all brand elements—including voice and tone.

Knapsack’s mission is to change the way people think about digital products while being excellent humans along the way. As part of that mission, I’m thrilled to introduce you to Knapsack’s design system publication.
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